| April 29th, 2009 | ||||||
Time | Sessions | Game Tech & Programming | Game Design & Production | Games & Media | Serious Games | The Business of Gaming |
09:30 - 10:30 | Session 1 | Taking Cover: Mechanics and AI Systems for Cover in Games Allan Campbell, Vicious Cycle Clarence Simpson, Vicious Cycle Edward Rowe, Vicious Cycle |
The Means of Production Heather Chandler, Media Sunshine |
Launching Your Game with a Bang Tina Tyndal, Freelancer |
Real Time Physics, Crowd, and Sound Simulations in Serious Games Dinesh Manocha, UNC - Chapel Hill |
NC Game Development: Past, Present, and Future Juan Benito, Atomic Games GDU |
10:30 - 10:45 | Break 1 | |||||
10:45 - 11:45 | Session 2 | New Methods of Procedural Modeling for Games Paul Merrell, UNC - Chapel Hill |
Reinventing the Chainsaw: Gears of War 2's Cinematic Pipeline Greg Mitchell, Epic Games Tanya Jessen, Epic Games GDU |
Rated AO: Games, Ethics, and Censorship Walter Rotenberry, Wake Tech GDU |
Play Games to Work Smarter Phaedra Boinodiris, IBM An Enterprise Approach to Immersive Learning Ken Hubbell, Raytheon |
Starting a New Game Company in this Economic Hell John O'Neill, Spark Plug Games |
12:00 - 13:30 | Lunch | |||||
13:30 - 14:30 | Keynote 1 | What Makes Us Epic? Dr. Michael Capps, Epic Games |
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14:30 - 14:45 | Break 2 | |||||
14:45 - 15:45 | Session 3 | Innovative Gameplay using Time Travel & Time Manipulation Chris Hazard, Hazardous Software, Inc. |
Mise-en-scène: Composition for Games Chad Dezern, Insomniac Games GDU |
Teaching to the Test: The Impact of Reviews on Game Development Julianne Greer, The Escapist Dana Cowley, Epic Games Juan Benito, Atomic Games Eric Peterson, Vicious Cycle Shaun McCabe, Insomniac Games GDU |
Learning by Gaming: Usage of Games in Libraries Dwight McInvaill, ALA Gaming Experts How Kids Learn Social Skills Through Serious Games Dr. Melissa DeRosier, 3-C Institute for Social Development Chris Hehman, 3-C Institute for Social Development |
Business Planning for the Game Studio Managers David Booker, Ameriprise |
15:45 - 16:00 | Break 3 | |||||
16:00 - 17:00 | Session 4 | Designing Organic Systems Patrick Sebring, Atomic Games |
Level Design in the Gears of War Series Andrew Bains, Epic Games GDU |
Games People Play: Social Media Dimensions of Online Gaming Roger Harris, Capstrat |
Imagine the Possibilites - Inclusive 3D Immersive Learning Richard Kristof, American Research Institute Felicity Spowart, IBM |
The Law of Gaming: Legal Protections, Perils, Pitfalls for Game Developers Alexander Macris, Themis Media Steve Chang, Banner & Witcoff, Ltd. Zach Bishop, Hunton & Williams Jeff Young, Moore & Van Allen PLLC GDU |
| April 30th, 2009 | ||||||
Time | Sessions | Game Tech & Programming | Game Design & Production | Games & Media | Serious Games | The Business of Gaming |
09:30 - 10:30 | Session 5 | Physics for Game Programmers Jim Van Verth, Insomniac Games Marq Singer, Red Storm Graham Rhodes, Applied Research Associates GDU |
How I Dumped Electricity and Learned to Love Design Brenda Braithwaite, SCAD |
Right to Game: An interview with Hal Halpin Hal Halpin, ECA Russ Pitts, The Escapist |
Basic ReTraining Carmen Russoniello, PhD, East Carolina University Serious Games Training for Law Enforcement Jimmy Zimmer, Atomic Games |
What a Publisher is Looking For, and What You Should Look For in a Publisher Jay Powell, Digi Ronin Games GDU |
10:30 - 10:45 | Break 4 | |||||
10:45 - 11:45 | Session 6 | Inside the Gears of War 2 Character Modeling Pipeline Chris Wells, Epic Games GDU |
Crash Course in Brain Surgery: A Game Writing Workshop Rafael Chandler, Media Sunshine GDU |
Virtual Worlds, Mirror Worlds, and the Merging of Reality and Gaming Douglas Kenyon, Hunton & Williams |
On-demand Virtual Environments: New Technologies and Trends David Gardner, The Venue Network |
Engine Licensing & IP Protection Greg Boyd, Davis & Gilbert |
12:00 - 13:30 | Lunch | |||||
13:30 - 14:30 | Keynote 2 | Brave New World: The 3 Forces Re-shaping the Videogame Industry Peter Tamte, Atomic Games |
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14:30 - 14:45 | Break 5 | |||||
14:45 - 15:45 | Session 7 | A Bit More Deferred – CryEngine3 Martin Mittring, Crytek |
Talking to Each Other: Methods for Open and Successful Communication Across Disciplines Marq Singer, Red Storm Gary Stelmack, Red Storm GDU |
Web Video Killed the Television Star Russ Pitts, The Escapist |
Without Footage it's Fiction: 3D Playback, Machinima, and After-Action-Review for Serious Games Randy Brown, Virtual Heroes |
Breaking into the Game Industry Rob Humphrey, Digital Recruiter Ron Jenkins, The Guildhall at SMU John Gaudiosi, Freelancer John Austin, Emergent Game Technologies Suzanne Meiler, Atomic Games GDU |
15:45 - 16:00 | Break 6 | |||||
16:00 - 17:00 | Session 8 | Rapid Prototyping Technology Vincent Scheib, Emergent Game Technologies |
Jamming with Games: Lessons Learned from Game Jams Michael Lee, Ludoko Michael Daly, Emergent Game Technologies GDU |
Bringing Games to Life. Literally. Robert Rice, Neogence |
Lockheed Martin Virtual World Labs Strategy for Future Proofing Investment in Serious Games Platforms Richard Boyd, Lockheed Martin Serious Games that Improve Performance Benjamin Pecheux, Noblis |
The Quiet Opportunity in Casual PC Games Lloyd Melnick, Merscom Jessica Tams, Casual Games Association GDU |