April 29th, 2009
Time
Sessions
Game Tech & Programming
Game Design & Production
Games & Media
Serious Games
The Business of Gaming
09:30 - 10:30
Session 1
Taking Cover: Mechanics and AI Systems for Cover in Games
Allan Campbell, Vicious Cycle
Clarence Simpson, Vicious Cycle
Edward Rowe, Vicious Cycle
The Means of Production
Heather Chandler, Media Sunshine
Launching Your Game with a Bang
Tina Tyndal, Freelancer
Real Time Physics, Crowd, and Sound Simulations in Serious Games
Dinesh Manocha, UNC - Chapel Hill
NC Game Development: Past, Present, and Future
Juan Benito, Atomic Games
GDU
10:30 - 10:45
Break 1
 
10:45 - 11:45
Session 2
New Methods of Procedural Modeling for Games
Paul Merrell, UNC - Chapel Hill
Reinventing the Chainsaw: Gears of War 2's Cinematic Pipeline
Greg Mitchell, Epic Games
Tanya Jessen, Epic Games
GDU
Rated AO: Games, Ethics, and Censorship
Walter Rotenberry, Wake Tech
GDU
Play Games to Work Smarter
Phaedra Boinodiris, IBM
An Enterprise Approach to Immersive Learning
Ken Hubbell, Raytheon
Starting a New Game Company in this Economic Hell
John O'Neill, Spark Plug Games
12:00 - 13:30
Lunch
 
13:30 - 14:30
Keynote 1
What Makes Us Epic?
Dr. Michael Capps, Epic Games
14:30 - 14:45
Break 2
 
14:45 - 15:45
Session 3
Innovative Gameplay using Time Travel & Time Manipulation
Chris Hazard, Hazardous Software, Inc.
Mise-en-scène: Composition for Games
Chad Dezern, Insomniac Games
GDU
Teaching to the Test: The Impact of Reviews on Game Development
Julianne Greer, The Escapist
Dana Cowley, Epic Games
Juan Benito, Atomic Games
Eric Peterson, Vicious Cycle
Shaun McCabe, Insomniac Games
GDU
Learning by Gaming: Usage of Games in Libraries
Dwight McInvaill, ALA Gaming Experts
How Kids Learn Social Skills Through Serious Games
Dr. Melissa DeRosier, 3-C Institute for Social Development
Chris Hehman, 3-C Institute for Social Development
Business Planning for the Game Studio Managers
David Booker, Ameriprise
15:45 - 16:00
Break 3
 
16:00 - 17:00
Session 4
Designing Organic Systems
Patrick Sebring, Atomic Games
Level Design in the Gears of War Series
Andrew Bains, Epic Games
GDU
Games People Play: Social Media Dimensions of Online Gaming
Roger Harris, Capstrat
Imagine the Possibilites - Inclusive 3D Immersive Learning
Richard Kristof, American Research Institute
Felicity Spowart, IBM
The Law of Gaming: Legal Protections, Perils, Pitfalls for Game Developers
Alexander Macris, Themis Media
Steve Chang, Banner & Witcoff, Ltd.
Zach Bishop, Hunton & Williams
Jeff Young, Moore & Van Allen PLLC
GDU
April 30th, 2009
Time
Sessions
Game Tech & Programming
Game Design & Production
Games & Media
Serious Games
The Business of Gaming
09:30 - 10:30
Session 5
Physics for Game Programmers
Jim Van Verth, Insomniac Games
Marq Singer, Red Storm
Graham Rhodes, Applied Research Associates
GDU
How I Dumped Electricity and Learned to Love Design
Brenda Braithwaite, SCAD
Right to Game: An interview with Hal Halpin
Hal Halpin, ECA
Russ Pitts, The Escapist
Basic ReTraining
Carmen Russoniello, PhD, East Carolina University
Serious Games Training for Law Enforcement
Jimmy Zimmer, Atomic Games
What a Publisher is Looking For, and What You Should Look For in a Publisher
Jay Powell, Digi Ronin Games
GDU
10:30 - 10:45
Break 4
 
10:45 - 11:45
Session 6
Inside the Gears of War 2 Character Modeling Pipeline
Chris Wells, Epic Games
GDU
Crash Course in Brain Surgery: A Game Writing Workshop
Rafael Chandler, Media Sunshine
GDU
Virtual Worlds, Mirror Worlds, and the Merging of Reality and Gaming
Douglas Kenyon, Hunton & Williams
On-demand Virtual Environments: New Technologies and Trends
David Gardner, The Venue Network
Engine Licensing & IP Protection
Greg Boyd, Davis & Gilbert
12:00 - 13:30
Lunch
 
13:30 - 14:30
Keynote 2
Brave New World: The 3 Forces Re-shaping the Videogame Industry
Peter Tamte, Atomic Games
14:30 - 14:45
Break 5
 
14:45 - 15:45
Session 7
A Bit More Deferred – CryEngine3
Martin Mittring, Crytek
Talking to Each Other: Methods for Open and Successful Communication Across Disciplines
Marq Singer, Red Storm
Gary Stelmack, Red Storm
GDU
Web Video Killed the Television Star
Russ Pitts, The Escapist
Without Footage it's Fiction: 3D Playback, Machinima, and After-Action-Review for Serious Games
Randy Brown, Virtual Heroes
Breaking into the Game Industry
Rob Humphrey, Digital Recruiter
Ron Jenkins, The Guildhall at SMU
John Gaudiosi, Freelancer
John Austin, Emergent Game Technologies
Suzanne Meiler, Atomic Games
GDU
15:45 - 16:00
Break 6
 
16:00 - 17:00
Session 8
Rapid Prototyping Technology
Vincent Scheib, Emergent Game Technologies
Jamming with Games: Lessons Learned from Game Jams
Michael Lee, Ludoko
Michael Daly, Emergent Game Technologies
GDU
Bringing Games to Life. Literally.
Robert Rice, Neogence
Lockheed Martin Virtual World Labs Strategy for Future Proofing Investment in Serious Games Platforms
Richard Boyd, Lockheed Martin
Serious Games that Improve Performance
Benjamin Pecheux, Noblis
The Quiet Opportunity in Casual PC Games
Lloyd Melnick, Merscom
Jessica Tams, Casual Games Association
GDU