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Game Development University Syllabus

The Triangle Game Conference is proud to offer a Game Development University syllabus, designed for helping those that are aspiring game developers tap into education resources and make connections with industry leaders.

The following Game Development University syllabus consists of hand-picked sessions to help students and hopeful developers pick up valuable skills and contacts.

Wednesday, April 7th:

LECTURE 1A: 9:30 – 10:00 AM
Christopher Gregorio
Congressional A
“Monetizing Your Flash Game”

LECTURE 1B: 10:30 – 11:00 AM
Zachariah Inks
Congressional A
“Unity Indie Development”

PANEL 1: 10:45 – 11:45 AM
John Austin
Convention Center Room 303
“Breaking into the Games Industry”

LECTURE 3: 2:45 – 3:45 PM
John Lyons
Congressional A
“Indie Game Studio on a Shoe String Budget”

LECTURE 4: 4:00 – 5:00 PM
Brad Swearingen
Congressional B
“Level Design Using Unreal”

Thursday, April 8th:

LECTURE 5A: 9:30 – 10:00 AM
Jobe Makar
Congressional B
“Challenges & Solutions in Building Browser Based Games”

LECTURE 6: 10:45 – 11:45 AM
Jim Van Verth
University A
“Physics for Game Programmers”

LECTURE 7: 2:45 – 3:45 PM
Alan Willard
Congressional B
“Unreal Engine 3: Current Status & Latest Features”

LECTURE 8: 4:00 – 5:00 PM
Lewis Pulsipher
University B
“What Video Game Designers Can Learn from Tabletop Games”